“Twas Eldath that cooled Kadum’s volcanoes with soothing mists and waterfalls, Thor who hammered his bassalt bones to dust, and Tyr, who laid mighty Jormungandr around the Mountainshaker and cast them into the Sea.”
The titans are long dead, vanquished by their children, the Gods. Their existence is tied to the world however, and their influence ranges from subtle winds bearing plague, to the race of Orcs, taking on obvious titan traits in areas spoiled by their passage in eons past.
In the game structure, Titans have neither Alignment, nor Domains. Titans as described through the game are kin to raw natural and universal power. Therefore giving alignment or domains assignments to these beings would be just like attempting to give them to a bolt of lightning, or gravity.
Mormo, Mother of Serpents, Queen of Witches
This gruesome crone was the patron of all witches and hags and was responsible for the creation of serpentine races such as the medusae. Her spilled blood has turned forests into the homeland of mutated terrors. Some say her followers seek to recover the pieces of the Serpent Mother that were strewn across the world. They hope to bring these grisly trophies together so that Mormo may be reborn.
Gaurak, the Glutton
A hideously obese and always ravenous titan, Gaurak is said to have devoured all the life from the once verdant moon. After his defeat, the gods pulled out every last one of Gaurak’s hundred teeth before burying him deep in the earth. His fallen teeth are said to have taken the form of mountains, colossal obelisks and even trees, always tainting the land near them.
Chern (CHURN), of the Scourge, of the Last Great Sickness and Suffering
There once was a great fertile plain between two great rivers that ran from the mountains to the sea. It’s said that plain is where the gods gave birth to man but now, much of the territory has transformed into the Mourning Marches. A result of the contaminated and festering corpse of Chern that is said to be interred here after his defeat, but not before he unleashed a curse of disease that has haunted the lands ever since.
Chern created a fair number of vermin and vermin type humanoid races, as well as many of the magical diseases found in the world. The Order of the Morning Sky (Frey/Freya? Corellon? TBD) makes a point of battling Chern’s races and influences.
Golthain (GALL-thane) the Faceless
He is remembered by the titanspawn as a weakling. He is recalled fondly by the gods who sundered and imprisoned him lest he later seek revenge. Golthain the Faceless was singular among the titans in the hint of compassion he seemed to feel for the life he and his kind created. The other titans, of course, mocked him for this, and as punishment for this obvious weakness, they stripped him of his senses so he could neither enjoy what was created nor detect how badly the other titans treated these creations.
Golthain created few races himself, more often influencing the development of other races. He did create some servitors to attend him in place of his lost senses, as well as some races of giant kind.
Golthagga (gall-THAH-ga), of the Forge, the Shaper
This misshapen brute carried little for the living, but at least that disinterest meant it directed little ill the way of the struggling lifeforms of Kalderia. Instead, Golthagga was more intrigued by what he might construct with the material his fellow titans created. Even during the war, Golthagga kept to his forge. And when Moradin slew him, he died upon it as well. Now, his essence is dispersed bit by bit in the myriad of creations.
Golthagga created many aberration versions of other humanoids, animals, and beasts. His creations were mainly larger, more hideous, metallic versions of the lifeforms his brethren created. Golthagga sometimes used other creatures as models for his own creations and sometimes took these other creatures and reshaped them on his forge.
Gormoth (GORE-moth), The Writhing Lord
This first of the titans to create a humanoid race, this titan spent centuries in pain and solitude after he was poisoned by his sister Mormo. Upon his recovery, Gormoth turned his spite and hate upon the world. Where his brethren often destroyed and created a grand scale, this titan was content to make playthings of individuals, many of whom were forced to attend him and ease the pain that would sometimes still wrack his great frame. His pain is immense to this day, for he was split from skull to crotch by the gods Surtur and Thrym and each half placed on opposite sides of a great chasm. The flailing halves forever struggle to reunite.
Gulaben (goo-LAH-bin), Lady of the Winds of Madness
The most difficult of all the titans to defeat was the Lady of Winds. Like the wind, her presence was felt but she went unseen. Finally, the gods granted their most powerful priests the knowledge of a great ritual that would bind a foe. The catch: Gulaben’s location remains unknown.
Gulaben’s created all manner of aerial aberrations and some aerial humanoid races. She also created wind spirits, akin to air elementals but even less corporeal, that would deliver the titan’s favor or disfavor depending on the nature of the spirit.
Hrinruuk (he-RIN-rook) the Hunter
Perhaps undetectable even by the gods themselves, the Hunter stalked and slew Miridum, the goddess of lore and the daughter of Tyr, soon after Mesos was dispersed, and the sly and dangerous titan would have taken down Tyr himself but for the intervention of Odin. Tyr is now said to have the still-living head of the Hunter, whose undiscernable body fruitlessly searches for it.
Hrinruuk created many of the most lethal monstrosities to ever walk the world. Discontent by the ease of hunting any normal creature, and too infrequently getting to hunt down an errant godling in the days before the Divine War, Hrinruuk resorted to creating many monstrosities which would provide him some level of challenge to hunt across the planes of existence. Hrinruuk’s spawn often have means of cloaking themselves and their trails, and they can travel quickly-even teleportation and plane shifting-and are terrible opponents if confronted.
Kadum (KAH-doom), the Mountainshaker, the Bleeding One
This great beast would uproot entire mountains when enraged, but his strength alone could not save him. In one tale, Hel cut his heart from him and Odin chained him to a rock, which Thor in turn sank to the bottom of the deepest ocean chasm. For hundreds of years, the deepest waters of the Western Sea ran red with the Bleeding One’s ichor. It is said that whole new races of horrific merfolk, krakens and other fell sea monsters have arisen from exposure to Kadum’s blood.
The creatures-turned-aberrations that haunt the Western Sea are a result of Kadum’s blood infecting those waters. Before Kadum’s defeat, the Mountainshaker created several monstrous giant kin whose quickness to rage mirrors their creator’s.
Lethene (lay-THEEN), Dame of Storms, the Untamed One
Many godlings fell before the fury of Lethene during the Divine War, but the casualties cannot be tallied, for the Dame of storms annihilated these gods’ worshippers as well. But in the end, Lethene was tamed. Though no one seems to know exactly how. The elves and dwarves who lived through the Divine War simply recall a day, perhaps a moment, when the gods concentrated their powers to still the tumultuous world, and suddenly Lethene was no more. Moradin and Corellon will not say what transpired.
Lethene created some few spirit creatures, but few other creatures.
Mesos (MAY-zohz), Sire of Sorcery, the Disrupted
The destruction of Mesos was probably the key event that allowed the gods to win the Divine War. Without a doubt, it was the signal event for the beginning of the colossal struggle. This titan literally seethed with magical energies unbelievable even to the gods, and while several among them surely coveted this power, they all agreed the titan must be dispatched. An ambush was prepared. With the assistance of the greatest archmages whose spells cancelled some minute portion of the titan’s power, the gods disintegrated Mesos in an explosion that flung his constituent parts to every corner of existence.
Mesos created some of the most deadly and mysterious of the titanspawn humanoid races. Some monstrous some beautiful, some giant some tiny, but all imbued with magical powers, all vengeful against those who conspired to sunder their creator. Some sages believe Mesos was the most likely creator of the now extinct illithids (mind flayers).
Thulkas (thool-KAHS),, Father of Fire, the Iron God
Where the powerful Kadum was unstoppable, the impregnable Thulkas was unmovable for he was said to be an extension of the earth. And this if he could be touched at all, for he burned with the heat of a thousand suns. Even Odin could not move this beast, but he could bend him, so he pressed the Iron God upon the forge of Golthagga and hammered the titan into the form of an arrow. Corellon then drew back his great bow and fired that arrow into the sun itself, and therein dwells Thulkas, still in an unmovable form.
Thulkas created lifeforms more by consequence than by design. When natural phenomenon would interact with his fiery body, often lifeforms were created by the interplay of forces. Most of the creatures races spawned off Thulkas have affinities for the earth and fire are very resilient, especially when in contact with these elements. In addition, some of the goblin races were influenced by Thulkas.